Genesis is a physics platform designed for general purpose Robotics/Embodied AI/Physical AI applications. It is simultaneously multiple things:

  1. A universal physics engine re-built from the ground up, capable of simulating a wide range of materials and physical phenomena.
  2. A lightweight, ultra-fast, pythonic, and user-friendly robotics simulation platform.
  3. A powerful and fast photo-realistic rendering system.
  4. A generative data engine that transforms user-prompted natural language description into various modalities of data.

Powered by a universal physics engine re-designed and re-built from the ground up, Genesis integrates various physics solvers and their coupling into a unified framework. This core physics engine is further enhanced by a generative agent framework that operates at an upper level, aiming towards fully automated data generation for robotics and beyond. Currently, we are open-sourcing the underlying physics engine and the simulation platform. The generative framework will be released in the near future.

https://embarque.developpez.com/actu/366144/Genesis-un-simulateur-physique-permettant-aux-robots-de-s-entrainer-a-des-taches-dans-une-realite-simulee-430-000-fois-plus-vite-que-dans-le-monde-reel-il-cree-des-univers-3D-a-partir-d-invites-textuelles

https://genesis-world.readthedocs.io