Large Steps in Inverse Rendering of Geometry Differentiable rendering of meshes tends to produce horrible, tangled geometry 😬. We propose a simple and efficient way to fix this (with @b_nicolet and @_AlecJacobson, to appear in SIGGRAPH Asia'21, 1/7.) pic.twitter.com/PIYiRMuDmG— Wenzel Jakob (@wenzeljakob) September 23, 2021 https://rgl.epfl.ch/publications/Nicolet2021Large 2 octobre 2021 In ENSA Limoges 3D rendering ← Previous post Next post →